
Such as a yearly Draft, Match/Show Ratings, Trades, etc.

However, I'm also not opposed to certain aspects of GM Mode being added to Universe Mode. “I'm okay with it being separate from Universe Mode. You must plan, and can even hold your show in the WWE Development Center with just 5,000 seats – no costs because of no rental of the arena, but also you won't get many new fans because you stay in your territory.”Īt the very least, argues Vanquishx208 on the official 2K forums, GM Mode should be merged with the feature that replaced it. You have your shows in different cities: some stadiums could have 50,000 seats while has 30,000 seats.
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If you have a good show, you see that in the TV ratings, match ratings, even the new subscribers of WWE Network. (Brew a cuppa first.) Highlights include: “Ticket prices of the shows are changeable. Reddit poster madrid_357 has a GM Mode concept so comprehensive I can only recommend you read it in full. Fans have lobbied endlessly for its return ever since. Sadly, it was axed after Smackdown vs Raw 2008.
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Introduced in Smackdown vs Raw 2006 back on PS2 and Xbox, GM Mode – in which you signed wrestlers then booked feuds and shows, and were awarded ratings for exciting matches and dramatic feuds – remains the series’ most popular feature. Head there if you’re looking for a brawler featuring a host of past WWE stars, such as Dean Ambrose, Chris Jericho, and Matt Hardy. It all sounds encouraging.Īs for Yuke’s, they’ve moved on to a new wrestling sim: the highly anticipated first AEW video game. There’s also a WWE 2K20 feedback project on the official 2K forums, which the company says is directly influencing WWE 2K21. At least seven of the dev team also post on Reddit’s WWE Games forum – if you’re looking to interact, this introductory post is a great starting point. Australian dev Patrick Gilmore, once the kingpin of EA’s beloved Medal Of Honor series, is on board as executive producer, and was active on Twitter during the summer of 2020, seeking fan ideas. Visual Concepts is still maintaining control of WWE 2K22, although with a new face at its helm.
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Yuke’s had helmed the series since its PS1 inception as WWF Smackdown back in the year 2000. It meant that in-house studio Visual Concepts was left to finish a part-developed title on its own.

The controversial decision to cut ties with long-time developer Yuke’s is cited as one of the key reasons for WWE 2K20’s failure.
